Voir la version complète : TC_Spectre
Firstly I dont speak much french, désolé!
I see that you are running my map TC_spectre_b2b, merci!
If you could leave feedback here so that I can improve the map.
I tried to Spectate the game but get kicked as my ping > 200ms (I am in San Fran).
Ouais :p Uriak voulait le contacter je crois.
Du peu que j'ai vu, la map a pas l'air trop mal, plutot sympa, mais les rounds se finissent très vite.
Well, the map is interesting, but rounds seem to be finished very fast (putain les vacances et on perd toute notion d'anglais quoi)
dr_greenthumb
01/08/2008, 02h41
Après vérif, c'est celle là.
The bad point of your map, is that there's no setup time.
Each round is over after 30 seconds max, when both points are captured.
But we played it fast, with a server which wasn't full of players, so..
Z'avez vu s't'anglais de oufz0r ? B)
edit : maybe you should try to set a third point to take.
Firstly I dont speak much french, désolé!
I see that you are running my map TC_spectre_b2b, merci!
If you could leave feedback here so that I can improve the map.
I tried to Spectate the game but get kicked as my ping > 200ms (I am in San Fran).
I didn't play your map for the moment, so no comment.
But regarding the kick thingie, try to contact Flubber (http://forum.canardplus.com/member.php?u=850) he's an admin and may be able to do something for you (maybe some kind of immunity to spectate around the map and see how it goes. Final decision is up to him of course, but no harm asking).
Merci beaucoup for the feedback! :)
I will look into adding a Set Up time.
Tell me which zones need more routes...
http://s90652007.onlinehome.us/tf2/tc_spectre_overview.jpg
Si je ne me trompe pas, c'est le point C qui était vite capturé non ?
If I remember, C (the first round) needs a setup time, because the game starts instantly, and there are 6 or 7 people on the server. After maybe 1 minute, C was captured.
After, don't know what can be improved. The map seems to be good.
Good map, GG dude.
I love the grass on the walls. Good idea.;)
My first time on this map was quite annoying ! I guess it's because of the setup time, like they said, the party lasted thirty seconds :(
On architectural plan she's really beautiful and innovative, that's the first map on which I see some indoors, then directly water, a pleasure for the eyes =D Maybe it's because i'm playing only on CPC serv but that was a really good point.
For improvements ? I think you should add setup times ;p
San Francisco ? Man please send me some cookies from the baker near Renoir Motel ! It was an Asian Baker (a girl ofc <3 ) It's on a road perpendicular to Market street *_*
In order ; Kiss the girl for me, buy cookies, send me the cookies then send me the girl.
edit : And as Greenthumb said, if you're thinking of a "Spectre v2", please add another point who lock the first point of the team who control him ! It could be great ^^
Hello. Well, as said by my comrades (hehe) yesterday's play session was not the state of the art because of an half empty server. (new map to download and late session). To precise things about setup times, I think a setup around 15-20 s would be fine. It is not designed to build up sentries, only to allow people to "discover" their base and choose the hallway they prefer. TC_hydro usually results in one team storming another or in stalemate. Such stalemate didn't occur much yesterday but we were roughly 12-16 players.
Signs and directions are efficient, I did'nt notice anybody lost and roaming, nor any chance of ending into wrong part of the map.
Gameplay wise, D anc C felt ok. I don't remember B, but A seems to be a bit more easier to defend. Many spot for engies. We had quite a few pyros there and it was the most disputed objective.
Blu base looks a bit too much open. We had'nt any heavy snipin' presence but I'm afraid it would be quite annoying. But at the same time, Red base is also quite hardened. We did'nt play in it through the last session, but I remember finding the two routes too large. Since one of the two doesn't allow BLU attaquers to retreat, it was avoided by most players.
Finally as said by suba, the greeny soil mixed with the concrete facility is a refreshing mix, with nice brushwork
Thanks again for the feedback.
In time I will probably add another route to A from B and D and try open up the existing routes a bit.
Ive received contrasting responses to the "Setup Time" suggestion, ill decide by the next release and watching more playtesting!
Have you guys tried my other maps? CTF_2phort and CTF_powerhouse?
See here: http://s90652007.onlinehome.us
We've tried, at least, powerhouse. The problem is that a lot of people here (including me) don't really like CTF, because it's hard to build up team play on them.
The only ones that stayed long were CTF_turbine and CTF_rugby. These maps are really small, so it's not that hard to have teamplay (usually on CTF's, if you go with a few players to attack, you'll usually just have one of them ending up alone near the intel, due to the fact that the way is too long and you had mutiple opportunities to get killed).
Anyway if I remember, the problem with powerhouse, for me, was that it's too big. And adding something to do before being able to grab the intel also caused more possibilities to get killed thus being unable to reach the intel with a small group of players. In the end on big CTF, defense is usually not that bad and attack is just a bunch of people running alone trying to get the suitcase with no success.
Aaah ok. Yeah CTF can be tough as it can turn into Deathmatch...
I made a smaller version of Powerhouse (Jr) which changed the game dynamic a lot.
Flubber is in charge of the mapcycle. He may include that one in to see how it goes.
In fact it was junior we played on our server, bah. I didn't find it too large, but the urban setting created some furious fights, with snipers and demomen. The middle objective was a neat addition, but in the end, it resulted with a team effectively turtling the middle and the map becoming a shortened assymetrical one, with one team trying to flag stealing, and the other trying to free the middle.
I would suggest a softcore objective rather than a hardcore one : the center power station should open a secondary way to the ennemy base, difficult to defend at the same time than the main one.
I played yesterday tc_spectre, and my team was really blocked by sentries deployed on A. One sentry on the catwalk, one on the ground near the left wall. We tried uber demoman, uber pyro, but coulnd't take down the sentry on the catwalk AND take the point before they rebuilt it... We went to stalemate and lost, always attacking while the other team never went to our capture point :|
Also, I didn't play as spy this time, but while discovering the map I thought there were very few spies paths. They have to go in the heart of the battle to pass through...
Sûrement avec pleins de fautes de temps :lol:
Arthur Rabot
02/08/2008, 14h12
Je préviens, à partir de maintenant c'est trois points par message sans rapport avec le sujet. Boulon en a déjà supprimé pas mal, vous êtes donc priés de ne pas persévérer dans la voie du flood. C'est le mal.
Version Beta 3 will probably have better routes to reduce the choke points.
I need to watch more games to make the right adjustments :)
Roland Flure
03/08/2008, 00h02
I won't say anything very usefull, but I like TC_Spectre. You've made good job with it. The only thing that's missing so far is a little setup time.
yup, this lack of time hinders early defense, like on blu base : it's actually undefendable
PS : maid stands for "femme de chambre", my dear Roland ;)
Im testing set up timers at the moment, theyre not working properly right now tho...
Ok beta 3 is ready, Ive ran around this on my own and everything seems to be good (famous last words)...
- 2 routes added
- 30s Setup timer
- More detail
- More optimization
http://s90652007.onlinehome.us/tf2/tc_spectre_b3.7z
Noggin
Will put it tonite on our servers, you should have feedback about 24h i guess.
Seal of Approval for me, nice job ^_^
Monsieur Cacao
12/08/2008, 10h48
Lovely map :love:
Too much way on your map!
The setup time are good!
Mug Bubule
13/08/2008, 20h13
I greatly appreciated CTF_powerhouse very good job in this map
Merci beaucoup!
Please leave feedback for Beta 3 here.
A few suggestions/complaints so far are:
- Stuck in water at B (Dock)
- Setup doors kill on open (haha)
- Some routes are too narrow
- The final Blue area looks badly textured
I hope this translates into French ok!
Noggin
Merci beaucoup!
Please leave feedback for Beta 3 here.
A few suggestions/complaints so far are:
- Stuck in water at B (Dock)
- Setup doors kill on open (haha)
- Some routes are too narrow
- The final Blue area looks badly textured
I hope this translates into French ok!
Noggin
Merci de donner vos impressions sur la beta 3 ici.
Voici quelques suggestions / Bug :
- Bloquer dans l'eau en B (Dock)
- Les portes de setup qui tuent en s'ouvrant
- Certains passage trop étroit
- La dernière zone bleu est mal texturé (C'est moche quoi \o/).
In B (Dock), sentry on the bridge are hard to kill to take the point imo.
Version: beta 4 (2008-08-25) - 11MB .7z zipped format
http://s90652007.onlinehome.us/tf2/tc_spectre_b4.7z
* 2 routes added
* 30s Setup timer
* More detail
* Fixed setup doors
I also made an Arena version of Powerhouse: http://www.fpsbanana.com/maps/64280
Enjoy!
Noggin
Wazatiste
26/08/2008, 23h48
Alright, we'll update your map asap, thx Noggin !
Another week, another update
I just got done with Beta 5, again I have only tested this on my own, it seems fine!
http://s90652007.onlinehome.us/tf2/tc_spectre_b5.7z
Changes
- Opened up the 'Tunnel of Death' that goes to point C, should reduce the choke point a bit
- Opened up a side passage that runs thru the 2-Turbines room
- Optimized performance at point B (the dock)
I also made an Arena version of Powerhouse: CTF_Powerhouse for Team Fortress 2 by Noggin
Enjoy!
Noggin
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